Diablo 4 has two expansions in active development, Blizzard confirms

Diablo IV Just launched on all platforms, but that hasn’t stopped developer Blizzard from expanding its legacy. In an interview with Kinda Funny Games, General Manager Rod Ferguson confirmed that the studio already has two expansions in development. “As I sit here, we’re about to launch the main game, we’re finishing season one, we’re working on season two, we’re working on expansion one,” he said, on the other big expansion that followed. Adding development was about to begin. Diablo IV was designed with a live-service format in mind, with seasons adding substantial content over time. It’s a big upgrade compared to Diablo III The model, released 11 years ago, was abandoned at that time.

At first, me Interview with IGNFerguson mentioned Diablo IV The expansion will feature descriptive quests, adding some “rich context” around the season’s release, which will also follow a theme, resulting in new cosmetics and gameplay mechanics to match it. The narrative itself will not expand the main campaign in any way and merely serve as additional stories set within the game’s open world. “Because the cool thing about this world is that there are so many stories you can still tell without the Lilith/Inarius story,” he said at the time. In comparison, both Diablo II and Diablo III each received a major expansion, though continued support was provided through patches and content updates. The team has been planning on updating Diablo IV for years, even introducing a battle pass that would only feature cosmetic items.

currently, diablo 4 is in its pre-season phase, bringing in store limited inventory for purchase. As the season rolls out, players can expect Battle Passes and even more full Shops to follow a theme. The in-game shop is also said to have an intelligence system behind it, which will recommend items based on whatever class you’re playing in. The pre-season period will serve as a testing period for that, as the team will continue to work on major updates.

Last week, blizzard raised the stakes for Diablo IV’s more competitive player base, promise of Immortalize the first 1,000 players to reach level 100 on Hardcore Mode by having their name/battle tag engraved on a statue of Lilith. Currently, there’s no word on where the statue will be placed or what they’ll be doing with it, but I’m assuming it’s at the main headquarters. For starters, Hardcore Mode is basically a permadeath mode where your character is eliminated upon death, forcing you to restart and start over. The difficulty is also quite high on this one.

Back in May, the company also shed light on Diablo 4. endgame progress, which is meant to keep the game engaging long after the main campaign is over. You’ve got a capstone dungeon that lets you make repeated runs – in increasing difficulties – as a means to collect a whole variety of loot and get stronger. Nightmare Dungeon also returns, allowing you to choose from one of the 120+ dungeons in Sanctuary and turn it into a harrowing playground. These can be activated by finding Nightmare Sigils, which add difficult objectives, increase enemy numbers, and portals that toss in monsters from other realms.

Diablo IV is out now pc (Via battle.net, PS4, PS5, Xbox oneAnd Xbox Series S / X,


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